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Rainbow six siege zombie mode

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Smashers are hulking, blind brutes that bum-rush whoever's shooting them, and can knock you down with a single swipe the key to downing these Tank-like titans is making them smash into a wall, then plunging a knife into their exposed back-meat while they're dazed. Rooters disable unsuspecting players with spikes they push up through the ground, and can teleport away when they're in danger. Breachers leap around trying to blow up their disgusting, acidic back-pustules to obliterate Operators and barricades alike. Grunts are the standard targets who will rush you on sight, but can be taken out with a single headshot if they're unaware of your presence. Those enemies come in five freaky varieties. It even has great Batman: Arkham-style death scenes that give you a closer look at the cause of your untimely demise, spotlighting the eye-catching enemy designs against a foreboding black backdrop. It's an appreciated level of backstory that draws you in without the need to comb through expansive Operator bios for context, and while the scenario is more outlandish than Siege players are used to, the polished presentation can win anyone over. Unlike the rest of Siege, Outbreak has a cohesive narrative holding it all together, told through beautifully animated cinematic cutscenes and in-game chatter from familiar faces like Thermite and Jager.